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AI Insights · Timothy · January 2024

Q4 2023 Performance of Top io Games on Android in Australia

Explore the Q4 2023 performance trends of the top io games on the Android platform in Australia. Sensor Tower's latest data reveals user engagement and download figures for these addictive titles.

Q4 2023 Performance of Top io Games on Android in Australia

In the fourth quarter of 2023, the io games category continued to entertain players on Android devices across Australia. Sensor Tower provides an overview of the performance of the five leading io games during this period.

Paper.io 2, published by VOODOO, showed a fluctuating revenue trend with a peak in early October at around $346K, followed by a dip to approximately $137K towards the end of December. Downloads for the game peaked at 13K in late September, but saw a gradual decline, reaching a low of 3K in early November, before rebounding to 8K by the year's end. Weekly active users followed a similar downward trend, starting at 32K and falling to 14K in mid-November, but then recovering to 24K by the final week of December.

Snake Clash!, from Supercent, experienced an increase in revenue from $77K at the end of September to a notable high of $186K in the last week of December. The game's downloads saw a considerable jump to 5K in late November, before stabilizing around 4K-5K in December. The weekly active users reflected this growth, with numbers rising from 3K in September to over 11K at the quarter's close.

Kooapps Games' Snake.io - Fun Snake .io Games maintained a relatively steady revenue, hovering around $30K-$40K throughout the quarter. The game's downloads saw a significant increase in mid-October and late December, reaching peaks of 3K and 4K respectively. Weekly active users showed growth from 14K in late September to nearly 19K by the end of December.

Another VOODOO title, Hole.io, had modest revenue figures that started at $113K and saw a decline until late November, followed by a rise to $141K in the final week of December. The game's downloads started at 2K, dipped to under 1K in early November, and then increased to nearly 4K by year's end. Weekly active users decreased from 17K to 8K in November, before climbing back to over 18K in the final week.

Lastly, slither.io from Lowtech Studios, while not generating revenue after the first week of the quarter, maintained a consistent download rate with a slight increase from 1K to 1.2K by the end of December. Its weekly active users saw a decline from 13K to 8K in November, before a modest recovery to 10K by the quarter's conclusion.

For more insights on the performance of io games and other app categories, Sensor Tower's detailed analytics provide an in-depth look at the trends shaping the mobile app landscape.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024